Weekly Report #3


This week I finally finished merging all the prototypes into a playable game. I designed a starting menu and added some panels explaining the controls before the level begins so that the player can understand how to play.

I created a loading screen to display when loading between scenes/levels. It was fun to animate and add little sound effects to let the player know the game isn't frrozen in the loading stage. Still on the artsy side of the project, I switched some of the art we were using to something less problematic and started some drafts of what the game posters should look like (might've gone a little overboard on that one)

Get Cow Stealer

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